You are required to create a complete and accurate 3D model of “Villa 3S” using Blender.
The final work must closely match the reference image in terms of shape, proportions, and overall design quality.
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PART 1: MODELING
– Start by building the main structure using a Cube.
– Scale and shape the cube to match the rectangular form of the villa.
– Create the slanted roof/angled top edges as shown in the reference.
– Add thickness to walls where needed.
– Model the large front glass facade:
– Create a wide opening on the front side
– Insert glass panels using separate objects
– Add terrace (deck) in front of the glass facade:
– Use a plane and extrude slightly
– Keep proportions realistic
– Add simple interior elements (optional but preferred):
– Table and chairs (basic shapes only)
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PART 2: MATERIALS (TWO VERSIONS REQUIRED)
You must produce TWO versions of the same model:
VERSION 1 (Before White Material):
– Apply basic/default material (grey or raw look)
– No final colors
– This version should clearly show the geometry and structure
VERSION 2 (After White Material):
– Apply clean white material to all exterior walls
– Apply glass material to windows (transparent with reflections)
– Keep materials simple and realistic
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PART 3: LIGHTING
– Use a Sun Light source
– Adjust angle to match natural outdoor lighting
– Ensure shadows are soft and realistic
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PART 4: ENVIRONMENT
– Add a ground plane (grass look or simple green color)
– Keep environment minimal and clean
– Optional: add sky texture for realism
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PART 5: CAMERA SETUP
Use the SAME camera angle for both versions:
– Set a perspective front angle (similar to reference image)
– Make sure the full building is visible
– Frame the terrace and glass facade clearly
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PART 6: REQUIRED RENDERS
You must render the following images:
1) BEFORE MATERIAL IMAGE:
– Same camera angle
– Model without white material (raw/grey look)
2) AFTER MATERIAL IMAGE:
– Same camera angle
– Model with white walls and glass applied
3) ADDITIONAL OPTIONAL SHOTS (if needed):
– Side view
– Top view
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PART 7: RENDER SETTINGS
– Use high-quality rendering (Cycles preferred)
– Ensure no noise and good lighting balance
– Output images in high resolution
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FINAL REQUIREMENTS:
– Accurate modeling of Villa 3S
– Clean geometry and proportions
– Two clear renders (before and after white material)
– Same camera angle for comparison
– Professional and realistic final output
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The final result must demonstrate strong understanding of:
– 3D modeling fundamentals
– Material application
– Lighting and rendering consistency
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