In this assignment, you will design, implement, and observe a developmentally appropriate math game for a kindergarten classroom that intentionally integrates at least two age-appropriate computational thinking (CT) skills. After implementing the game, you will observe childrens engagement, learning behaviors, and problem-solving strategies and reflect on how effectively the game supported both math learning and computational thinking. This assignment emphasizes intentional design, authentic classroom implementation, and reflective practice, mirroring real-world early childhood teaching and assessment. Please refer to the syllabus for detailed instructions for the assignment.
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